BF 1942 MP Demo Vehicles.
For American Vehicles click here
Chi Ha 97
The
Chi-Ha light tank was no match for the advanced Russian and U.S. tanks.
At Nomonhan, Japanese troops were nearly wiped out because the Chi-Ha's
guns could not breach the armor of enemy tanks. In response to these
failures, Japan increased the armor and firepower of the Chi-Ha. But,
when the improved Chi-Ha was unveiled, the U.S. had its M4 Sherman,
which exceeded the capability of the updated Chi-Ha.
Slots: 2.
Weapons: Driver [47 mm + machine gun] Gunner [Mounted machine gun]
Ammo: Driver [30 shells + 400 bullets] Gunner [500 bullets]
Additional notes: None
Hanomag Sdkfz.251
Though
smaller than the M3 half-track, the Hanomag Sdkfz.251 had a little more
speed than its American counterpart. It differed from the US half-track
in that it didn't have front-wheel drive, which meant less control in
certain terrain. However, with its larger track system, the Hanomag was
a superior off-road vehicle. Armory included flamethrowers and heavy
artillery.
Slots: 6.
Weapons: Gunner [Mounted machine gun]
Ammo: Gunner [Infinite bullets]
Additional notes: Only the soldier sitting next to the driver can attack
using the machine gun. The ones sitting in the back are helpless. When
sitting in the APC, your health will slowly regenerate.
VW Type 82 Kübelwagen
Literally
translated, the German Kübelwagen means "bucket car". This lightweight
vehicle was produced up until the end of World War II. Though similar in
size to the U.S. Willys jeep, the 2-wheel drive Kübelwagen did not have
the same off-road capabilities.
Slots: 2.
Weapons: None.
Additional notes: None.
Aichi D3A1 Val
This
plane Gained notoriety during WWII as a dive-bomber with excellent
speed. After delivering its payload, the Val had the unique ability to
hold its own in dogfights. The Aichi D3A1 played a role in the attack on
Pearl Harbor and also scored major win against the British fleet by
sinking the HMS Dorsetshire, HMS Cornwall, and HMS Hermes.
Slots: 2.
Weapons: Pilot [2x 7.7mm machine gun + bombs] Tailgunner [7.7mm machine
gun]
Ammo: Pilot [600 bullets + 30 bombs] Tailgunner [600 bullets]
Additional notes: None.
A6M Zeke/Zero
The
Japanese Zeke/Zero was a carrier-based plane that could outperform
Allied land-based fighters. With its lightweight construction and
powerful engine, this sleek fighter was extremely fast, maneuverable,
and able to travel great distances. Heavily armed and capable of
exacting substantial losses, the Zero was one of Japan's premier
aircraft fighters.
Slots: 1.
Weapons: Pilot [2x 7.7mm machine gun + bombs]
Ammo: Pilot [900 bullets + 15 bombs]
Additional notes: None.
IJN Shokaku Class
The
IJN Shokaku's impressive list of engagements includes Pearl Harbor,
Coral Sea and Guadalcanal, but the Shokaku did not participate in the
battle at Midway, and her absence was felt hard during Japan's loss at
this crucial battle. In June 1944, the Shokaku was sunk in the Battle of
the Philippine Sea by the USS Cavalla, delivering a crippling blow to
the IJN.
Slots: 5
Weapons: 4 flak cannons and planes on deck.
Additional notes: None.
Hatsuzuki Class
The
Hatsuzuki carried an impressive arsenal, including four main batteries,
each equipped with 3.9-inch, high-velocity guns. Having a rapid fire
rate and the ability to hit targets at long range (up to 20,000 yards),
these guns delivered heavy losses to the enemy. Over the course of the
war, IJN increased armament on these destroyers with torpedoes and 25-mm
machine guns.
Slots: 4
Weapons: 3.9-inch cannons, 2x rigged machine guns, depth charges
Ammo: Unlimited shells, 10 depth charges
Additional notes: The 2 rigged machine gun slots are not available
through pressing the number keys, you need to actually walk over to them
and press the use key.
Dai-Hatsu 14M
Japan
used the Dai-Hatsu landing craft effectively throughout World War II.
Like the U.S. “Higgins Boats”, troops and supplies were unloaded via a
panel in the bow. Used primarily for amphibious assault and supply
transport, the Dai-Hatsu landing craft could also be fitted with a
machine gun and used as a patrol gunboat.
Slots: 6
Weapons: Mounted machine gun.
Additional notes: Safety hatch open and close if you hold the forward
and backwards keys down.
Vehicles Japanese
LIGHT TANK:
The LIGHT TANK is an infantryman's worst nightmare. A driver-controlled
cannon and coaxial machinegun coupled with a cupola-mounted machinegun
for anti-air and anti-infantry makes this two-person vehicle very
versatile. Be careful of Heavy Tanks or hidden anti-tank infantry. APC:
The APC vehicle is one of the most versatile vehicles on the
battlefield. It can provide light armor protection for up to 6 soldiers
as well as anti-air and anti-infantry support from it's machinegun.
Also, any soldier seated in the passenger compartment will automatically
be healed and their ammo will be replenished. It will also replenish the
ammo of any vehicle within a 10 meter radius of the APC.
SCOUT CAR:
This 2-person vehicle is the fastest on land. It's also the least
armored. It is best used to quickly penetrate the opponent's line or for
those quick getaways.
FIGHTER:
The FIGHTER is the fastest and most maneuverable vehicle in the sky. It
combines excellent air cover and decent ground attack.
DIVE-BOMBER:
The DIVE BOMBER is a 2-person vehicle which provides excellent ground
attack with decent air cover. An empty back-gunner position is useful
when a teammate needs a quick pick-up.
AIRCRAFT CARRIER:
The AIRCRAFT CARRIER is close to supplanting the Battleship's supremacy
on the high seas. With its brood of dive-bombers and fighters it can
launch attacks outside of the Battleship's range. It can also protect
itself from air attack. The LCVPs at the rear of the ship can be used to
make beach landings.
DESTROYER:
The DESTROYER is a multi-purpose ship. Its primary role is as an
anti-submarine escort, although in this demo you don't have to worry
about submarines. You can also use its cannons for shore bombardment. It
has limited defenses against air attacks. The LCVP's at the rear of the
ship can be used to make beach landings.
