BF 1942 MP Demo Soldiers.
Scout
A
Scouts primary weapon is a long-range sniper rifle. Zoom in with your sniper rifle
by pressing your right mouse button. Hold the fire button after shooting
to remain zoomed.
He can also use binoculars to point out targets to team mates using Def
Guns.
Long range: The Scout Kit is for long distance shooting
with its powerful scoped rifle.
Short range: Short range fighting is one of the scouts
weak points. Avoid close combat unless you are skilled with the knife or
pistol.
Tip: When the scout locates a target with his binoculars, it will be
available for Def Guns.
Scouts Inventory:
Knife
Pistol
Sniper rifle
Grenades
Binoculars
Assault
An
Assault Soldier is king of close combat. A powerful assault rifle gives him
an advantage in close combat,
but the lack of accuracy at longer distances makes it a poor
choice for long range combat.
Long range: Accuracy is improved over long ranges when crouching or
in the prone position. Compared to other kits the Assault Soldier is
relatively weak when it comes to long distance combat.
Short range: Excellent firepower, high rate of fire, big clips means
the assault soldier is an excellent choice for close combat.
Tip: None.
Inventory:
Knife
Pistol
Assault rifle
Grenades
Anti-Tank
The Anti-Tank soldier is equipped with a bazooka. Firing a rocket is
rather tricky, as the rocket doesn't go as straight as you would want it
to.
Tricky or not, this kit is the strongest kit you can have when fighting
a vehicle. Crouching or prone position is recommended while firing.
Long range: With a good aim you should be able to hit vehicles at long
range, however the rockets have a pretty limited range and is the main
factor in limiting the AT soldier from attacking from a distance.
Short range: Against vehicles this kit is no doubt the best choice. When
facing infantry the anti-tank soldier is pretty defenseless. You only
get 1 shot, and if you don't hit your opponent straight on, you can
expect some lethal metal to be flying your way. Luckily the AT soldier
also carries a pistol which comes in handy should you face enemy
soldiers.
Tip: Most, if not all tanks have their strongest armor in the front.
It's better to hit then on the flanks or especially the rear. If you are
trying to take out the tanks, try to either hit the tracks (if you are
facing it from its front) or the rear (which is no doubt the weakest
point).
Inventory:
Knife
Pistol
Bazooka/Panzerschreck
Grenades
Medic
The Medic is equipped with a very effective sub-machinegun and a
med kit.
Being a medic allows you to heal yourself and others using your med kit,
which is always needed on the battlefield. The medic can not revive
soldiers however.
Long range: The medic's submachine gun is pretty accurate and can take
out enemy infantry at medium ranges if you take the time to aim
properly.
Short range: The medic is one of the strongest soldiers when it comes to
close combat due to it's semi-powerful submachine gun with a high rate
of fire.
Tip: When a soldiers calls for a medic, a red cross appear on the
medics minimap.
Inventory:
Knife
Pistol
Submachine gun
Grenades
Med kit
Engineer
The engineer is equipped with a standard issue rifle. The rifle is very
powerful, but it takes a while time to reload it. As well as being able
to repair vehicles using his wrench, he can plant explosives and mines,
and use the wrench to defuse explosives and mines.
Long range: The engineers rifle has a high accuracy when you are
crouched or prone, which makes a very strong long range weapon. His
remotely detonated explosive charges can be detonated from anywhere on
the map, and the mines blows automatically. In other words, the engineer
is very good at long ranges.
Short range: Due to the rather slow reload rate, the engineer is a poor
choice for close combat. However, the power of his rifle makes sure that
a headshot is a lethal takedown 90% of the time.
Tip: When vehicles call for repairs, a wrench icon appears on the
engineers minimap.
Inventory:
Knife
Pistol
Rifle
Demolition packs
Landmines
Wrench
Soldier Classes:
SCOUT:
The SCOUT KIT is equipped with a long-range sniper rifle, which allows
him to really reach out and touch someone at a distance.
ASSAULT:
The ASSAULT KIT is equipped with an assault rifle, which is best when
taking out enemy infantry. Due to the guns recoil it is most accurate
from a stationary position, either crouching or prone.
ANTI-TANK:
The ANTI-TANK KIT is equipped with an anti-vehicle weapon. Most vehicles
have their heaviest armor in the front, so the best tactic when
attacking is to hit them in the flank or rear. Be careful of enemy
infantry.
MEDIC:
The MEDIC KIT is equipped with a very effective short-range
sub-machinegun. However, the true value of the medic is the ability to
heal teammates.
ENGINEER:
The ENGINEER KIT is equipped with a standard issue rifle. The rifle has
heavy stopping power but a long reload and limited ammo capacity. The
true value of the engineer is his ability to repair vehicles and plant
explosives, both landmines and demolition packs.
