About BF 1942 MP Demo.
The Soldier Classes
SCOUT:
The SCOUT KIT is equipped with a long-range sniper rifle, which allows him to really reach out and touch someone at a distance. He can also spot for teammates who are in an artillery positions (vehicle or ship).
ASSAULT:
The ASSAULT KIT is equipped with an assault rifle, which is best when taking out enemy infantry. Due to the guns recoil it is most accurate from a stationary position, either crouching or prone.
AT:
The ANTI-TANK KIT is equipped with an anti-vehicle weapon. Most vehicles have their heaviest armor in the front, so the best tactic when attacking is to hit them in the flank or rear. Be careful of enemy infantry.
MEDIC:
The MEDIC KIT is equipped with a very effective short-range sub-machinegun. However, the true value of the medic is the ability to heal teammates.
ENGINEER:
The ENGINEER KIT is equipped with a standard issue rifle. The rifle has heavy stopping power but a long reload and limited ammo capacity. The true value of the engineer is his ability to repair vehicles and plant explosives, both landmines and demolition packs.
The Vehicles
AIRCRAFT CARRIER:
The AIRCRAFT CARRIER is close to supplanting the Battleship's supremacy on the high seas. With its brood of dive-bombers and fighters it can launch attacks outside of the Battleship's range. It can also protect itself from air attack. The LCVPs at the rear of the ship can be used to make beach landings.
DESTROYER:
The DESTROYER is a multi-purpose ship. Its primary role is as an anti-submarine escort, although in this demo you don't have to worry about submarines. You can also use its cannons for shore bombardment. It has limited defenses against air attacks. The LCVP's at the rear of the ship can be used to make beach landings.
FIGHTER:
The FIGHTER is the fastest and most manueverable vehicle in the sky. It combines excellent air cover and decent ground attack.
DIVE-BOMBER:
The DIVE BOMBER is a 2-person vehicle which provides excellent ground attack with decent air cover. An empty back-gunner position is useful when a teammate needs a quick pick-up.
LIGHT TANK:
The LIGHT TANK is an infantryman's worst nightmare. A driver-controlled cannon and coaxial machinegun coupled with a cupola-mounted machinegun for anti-air and anti-infantry makes this two-person vehicle very versatile. Be careful of Heavy Tanks or hidden anti-tank infantry.
APC:
The APC vehicle is one of the most versatile vehicles on the battlefield. It can provide light armor protection for up to 6 soldiers as well as anti-air and anti-infantry support from it's machinegun. Also, any soldier seated in the passenger compartment will automatically be healed and their ammo will be replenished. It will also replenish the ammo of any vehicle within a 10 meter radius of the APC.
SCOUT CAR:
This 2-person vehicle is the fastest on land. It's also the least armored. It is best used to quickly penetrate the opponent's line or for those quick getaways.
STATIONARY MG:
The STATIONARY MG presents a difficult defensive position to attacking units. It can cut down any unprotected infantry within seconds. It is ineffective against armored tanks. You will also want to be careful, as the machinegun is prone to over-heating.
